![]() ![]() There are some example games posted when MZ came out, check them out. (Find some tutorials on youtube you like?) What else? Perhaps download and try out EffectSeeker, (I think that was the name?) and try to make something useing it, since it is used to make all battle type animations in MZ. (Most if not all of these script calls works with MZ aswellas MV. Looks at other people's games, see what can be done using a minimum amount of plugins and custom scripts, try to recreate things you find interesting using only events. There is also Aseprite, I think, haven't used it myself.) is also a good option, all of which are free. (I would like to recommend gimp or Krita here if you haven't used them before. ![]() Looking through the RPG Maker Festival sale on Steam and man, looking at some games that have amazing character art and CGs only to Smash cut to the RTP feels like whiplash to my soul. By default the main character is character 1 Eric. (Search some pixel art tutorials and bookmark them for later use? Helpful if you want to make your own game in general) In RM VX Ace is this quick option to place the main character on the map. The rtp for MZ has gotten quite a lot of backlash, learn to edit/modify the tiles to your liking could be helpful. Granted not as fast or pretty as a plugin, but by doing a bit of more complex things, using events only, could be helpful, as it allows you to make things your way, rather than go the path the plugin creator set.) ![]() Alot of people are quick to turn to plugins for everything, often things can be done by events. (This one require a bit of explanation imo. You can always test out JS-arrays on w3schools to get a hum about what they are and why they are so usefull. Granted MZ uses Java, but I have personally found that learning how to use Arrays could be usefull, since it will make things easier to manage and controll. Learn how to structure everything from variables to items and enemies in the database. Setting up testing enviorments and how to speed up the use of events/common events. Understanding, and finding ways to use the database in general is always a good option. RPG Maker VX Ace reigns supreme in the end.Practice? Don't really know if there is anything to practice as such, but to have a good understanding of certain elements that hasn't changed much that could help would be things like: But the magic will wane, no matter how you look at it, if your game engine doesn't even support mp3 files. Some might find similiar first time experiences in RPG Maker MV, and I'm certainly not blaming them. I had super fun designing my first game in VX Ace, even with zero event scripting experience. Besides, there probably exists plugins for each of those features too. But that is well worth the trade for an otherwise pitch perfect game engine. The only thing that it kinda lacks is a dark mode and some small quality of life fixes, like being able to control with the mouse. It's got a solid foundation: good RTP content, easily accessable game code and many exploitable functions among other things. RPG Maker VX Ace however feels just right in this regard: Not too modern nor greedy, but not too backwards of an engine either. It resulted in a rather rude and sloppy experience. ![]() However, that is all it was a java scripting program besides anything else, and one that didn't really bother with fully realizing it's content, or the most commonly used audio formats either for that matter. MV kind of tried, and to it's credit, it did "outperforming" the former VX Ace in technical aspects. VX Ace does what the other engines did, whilst improving on the respective functions and all. The built in weapons, classes and etc in the database also gives plenty of references (unlike MV), which is nice. The sound and music is also quite pleasant when compared to MV (many of the new sound effects there are just obnoxious). In contrast to MV (and likely MZ), who use some blended futuristic setting, I think this is much clearly the better choice. You got most things medieval knights, dragons, magicians, orcs, etc. Yes, custom content is totally possible to achieve, but I don't think it's a necessary counterweight to the already existing Run Time Package stock content in the game (unless you plan to distribute or sell a completely original IP). Not only is easy to use, but it looks and sounds good. RPG Maker VX Ace is a damn fine game engine. ![]()
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